How Gamification Enhances Your Education

Life itself  is a game. And if you think about it, even your education simulates a video game. In this similarity you are evaluated on how well you play, how you apply the controls, how you are awarded points based on taking on no-damage and fulfilling certain-in game objectives. Congruent to what they make you do in schools, colleges and universities, right? You go there to learn a few skills (hello in-game tutorial), apply these skills in an assessment or exam, and get scored on how well you do and so on.

With so many parallelisms  between the two.  Why can’t the appeal of the virtual worlds they inhabit translate into the same for their educational pursuits? Help is on the way folks and there’s one thing that can marry the lines between education and video games: gamification.

‘Gamification? You mean applying the psychology of video game design into educational courses?’

That is a pretty apt description to go by. A simpler one would be game based learning. People say education is boring. But what if the courses at your local place of learning were more gamified? What if they were structured in a way that they held your attention for a longer period of time, and stimulated the senses just like in-game tutorials do?

Gamification in education is the need of the hour. It is something which can rejuvenate the dismal state of education and allow for a more forward thinking generation that just loves to learn new things. You only get 1 shot in real life, so might as well make the most of it! So game on,.. awaken the mind and have fun. Game based learning as a tool will set you free. -T.Raven

Ingredients for a Gamification Strategy

Gamification requires these ingredients:

  • Players
  • Challenges
  • Fun
  • Emotion
  • Experience

Let’s take an example. Students are players and their courses are challenges. To accomplish any challenge, an instructional design can be adopted to make these courses akin to a fun and emotional experience. Students should also be given the tools to:

  • Experiment
  • Put effort
  • To fail and try
  • To interpret it as they understand it
  • To fashion identities

Education isn’t about inculcating a narrow-minded and closed view of things. Gamification in education means giving students the means to arrive at their destination as they see fit and understand. There are many ways to finish a level, a philosophy that is keeping in view of education’s original aim. To explore and push the envelope, that’s how gamification in education is aimed to succeed.

Game based learning is a perfect means for students to:

  • Be curious and inquisitive
  • Be imaginative and creative
  • Have a sense of fun and awe in what they do
  • Be engaging and hands-on
  • To learn from their mistakes
  • To overcome all odds and accomplish their goals

Benefits

Instead of bored hordes of zombie-fied graduates, gamification in education actually cultivates an optimal and lively mindset in students. They wire the human brain for competency and ensure there’s no place for mediocre thoughts and actions. Since gamification tends to frown upon rote learning, students who take courses crafted with instructional design push the envelope and think about things outside of the box. It also helps with memory, allowing the mind to retain and recall much more with increased use of the brain’s mental capacity. So with that said, invest in your gamification opportunities and level up with excitement, innovative brain candy and a willingness to learn in a new and MEMORABLE way.

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Gamification Resources

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